The Twelve

The world has gone through many changes since the machinations of the Mad God and this is reflected in the current over pantheon. As the gods fought during the the cataclysm, some shone above the others, others protected the weak, and still others even died. In the end, when the Mad God was entombed, Twelve stood in high regard amongst the people and they forged a mutual alliance to aid in preventing the Mad God’s return.

Bahamut (Various): Called the Lord of Valor, the Western Wind, and the Platinum Dragon, he accepts no excuses for foul deeds. On the other hand, he is very compassionate, and has boundless empathy for the weak and downtrodden. He urges his followers to promote good, but to let people fight their own battles when they can, providing healing, information, or temporary safe refuge rather than fighting alongside those who can fight for themselves.

Calistria (Pathfinder): A goddess of many faces and guises, including Chaos, Charm, Knowledge, Luck, Trickery, Lust and Revenge. Calistria is capricious not simply vengeful, but is extremely vindictive when she has been wronged by another; she will take her time returning such disfavor, maneuvering in order to attain the best position from which to savor her retribution.

St. Cuthbert (AD&D): Known as the curmudgeon god, and known for being set in his ways, St. Cuthbert and his priests are certain they know best and quick to gripe about the short-comings of others. Despite this, he is a benign god and holds an unwavering dedication to law and good.

Kord (3e): Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder.

Larissa (Arcanis): Originally depicted as a demure, young virgin, Larissa used her ability to see in the future during the Great Upheaval with deadly accuracy, her powers crucial in the defeat of the Mad God. At one point however, She parted the furthest veil and saw what was not meant to be seen, even by a god. Driven mad by the vision, Larissa dove headlong into an orgy of hedonistic pleasures, each indulgence greater than the last, anything to burn the image of what was to come from her mind and soul.

Lathander (Forgotten Realms): Morninglord, the god of spring, dawn, conception, vitality, eternal youth, renewal, self-perfection, and beginnings.

The Raven Queen (4e): The Raven Queen looms large in folklore, and most mortals have heard tales concerning her rise to power, her victory over the god of the dead in her pantheon, and her subsequent flight to the underworld.

Valkur (Stormwrack): The Captain of the Waves is the exarch of sailors, ships, favorable winds, and naval combat.

A’tuin (Discworld): The Great A’tuin the Star Turtle, legendary creature that the oceans supposedly rest on and a cautionary figure for those who would dive too deep. Worshiped mostly by greatly long lived races and journeymen.

Sarenrae (Pathfinder): Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death, whom Sarenrae’s doctrines preach swift justice delivered by the scimitar’s edge.

Desna (Pathfinder): Desna was one of the first deities, but while her peers burdened themselves with the task of creating the lands and seas she spent her time building the heavens. She’s changed little since those earlier days, and she and her followers delight in exploring the world.

More to come. . . Stay tuned.

Other deities

The Twelve have never asked nor do they seek exclusive worship for themselves, but the faiths of a great many of the gods have dwindled to mostly regional worship.

Beltine and Neroth (Arcanis): Husband and wife patrons of The Republic of Carceri. Beltine is the guardian of the souls after death, while her husband guards the souls and bodies of the dead that still walk.

Ford: Once a mere mortal, Ford ascended to godhood after drinking from the cup of immortality. In his life and his godhood thereafter, Ford is the epitome of the rugged adventurer. He has little in the way of organized clergy, as most of his priests are adventurers themselves.

Gwynharwyf is an Eladrin whom has gained a cult following due to her fanatical crusade against demon kind.

Sasserine’s Favors

The Major deities of the city of Sasserine should reflect more the tone that I’m hoping will pervade the campaign so I’m going to list off the Districts and their new patrons followed by a small description of the gods themselves and how they relate to their district.

Noble’s District – The Raven Queen
There are two main reasons why the Raven Queen is the Patron of the Noble’s District. 1) The large necropolis at its center has been minded by her clerics since Lady Sasserine was interred there after she saved her lover Taraknian from the great wyrm that assaulted the city in it’s first year. 2) The air of nobility of the Royal Goddess lends itself to the nobles who claim her as their patron. Among some of the less affluent areas tend to see her cold demeanor as an extension of the “typical” aloof nature of the cities nobles.

Merchant’s District – Larissa
The clerisy of Larissa is widespread and welcomed, in one form or another, across the Thousand Oceans. Shrines to Larissa’s aspect as the Lady of Luck are a common sight, especially in gambling halls and in the shape of fountains where those wishing for their bad luck to turn offer a few coins in supplication. The merchant families of the district recognize her capricious nature in economics, especially the ones who have affiliated themselves with the cities brothels.

Champion’s District – Kord
Teraknian, the founder of Sasserine who named it after the woman he loved after she sacrificed herself saving him from a dragon, was a cleric of Kord. He built the Champion’s Arena as a temple to his god, where adventurers come from leagues around to compete, bringing a constant influx of strength to defend the city against outside threats.

Azure District – Valkur
As a fellow sailor, worshiping Valkur is generally preferred to relying on his capricious fellow deity, Umberlee.

Shadowshore – Calistria
With how often power changes hands in Shadowshore, revenge is simply a way of life in this district. Even in her capacity as goddess of trickery she is worshiped in passing by the numerous cons and pickpockets to aid in their criminal ventures. At public services she’s revered more as a goddess of knowledge, who encourages study before beginning an endeavor.

Sunrise – Lathander
As the district tied the most to the land and the seasons, the people of Sunrise revere Lathander almost naturally. The plantation owners and even the general residents of this district maintain an air of youth and being young at heart especially. The perceived naivety of the district makes it a common target of cons, but the residents tend to share their deity’s forgiving nature.

Cudgel District – St. Cuthbert
If it weren’t for the clerics of St. Cuthbert coming to Sasserine, the wouldn’t be a public judicial system in the first place. While many of the clergy look down on some of the more liberal tolerances of the city (especially the brothels and drug trade), the forces of the watch are strongly regimented and look down on vigilantism with a fervor they usually reserve for the undead.


The Thousand Oceans DrowinMJ