Dagger Whip

Unlike standard whips, the whip-dagger’s ability to deal damage is unhindered by armor bonuses and natural armor bonuses.

Category:
weapon (melee)
Description:

A character who takes the Exotic Weapon Proficiency (whip) feat is also proficient in the whip-dagger. Unlike standard whips, the whip-dagger’s ability to deal damage is unhindered by armor bonuses and natural armor bonuses. The whip-dagger is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip-dagger provokes an attack of opportunity, just as if you had used a ranged weapon.

You can make trip attacks with a whip-dagger. If you are tripped during your own trip attempt, you can drop the whip-dagger to avoid being tripped.

When using a whip-dagger, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip-dagger sized for you, even though it isn’t a light weapon for you.

Weapon
Cost 3g
Damage 1d8
Critical 19-20/x2
Weight 6 lb
Type Slashing

Bio:

Dagger Whip

The Thousand Oceans DrowinMJ