Grah

Friend good. Grah smash bad. You be Grah friend?

Description:

At full stance this beastly looking . . . creature would easily be a full 8 feet tall. It is mostly covered with a green and brown patterned fur, and its skin is black as the night. It looks like it could tear you limb from limb with just its “small” finger if it wanted to. Kinda makes you wonder what its so happy about though…

Str: 21 Dex: 16 Con: 18 Int: 6 Wis: 14 Cha: 10 HD: 2d8(Maxed)+4d12+24=66

Attacks: Claws 11, 1d65 x2; +1 Great Axe “Fang” 13, 3d68 x3; +1 Goliath Great Hammer “Crush” 8, 3d68 x4; Javelin (5) 11m +9r, d85 x2

Defenses: AC 21 (10+6+0+3+0+2+0) Fort 17 (10+3+4+0) Ref 19 (10+4+3+2) Will 16 (10+4+2+0)

Skills: Acrobatics +12`, Climb +9`, Intimidate +13, Perception +6, Stealth -1`, Survival +9, Swim +9/5`

Racial Traits: Powerful Build, Darkvision (60), Jungle Movement, Goliath Blood, Acclimated, Resist Fire (5)

Class Features: Battle Clarity (Reflex Saves), Weapon Aptitude, Uncanny Dodge, Battle Ardor (Crit Confirmation) Maneuvers Known !Stone Bones, Wolf Fang Strike, Steely Strike, !Claw at the Moon, !Charging Minotaur Stances Hunter’s Sense, Roots of the Mountain

Feats & Flaws: (S)Arena Blood, (F)Nymphs Kiss, (F)Weapon Focus, (1)Power Attack, (3)Cleave, (>)No Time for Book Learnin’, (>)Loudmouth


Equipment: +1 Great Axe, +1 Goliath Greathammer, +1 Mithral Breastplate

  • Backpack:

    • Bedroll
    • Bullseye Lantern
    • Earthsilk Rope (4 × 100)
    • Fishing Net
    • Hammer
    • Oil (4)
    • Soap
    • Waterskin
    • Whetstone
  • Belt Pouches:

    • Cure Moderate Wounds Potion (3)
Bio:

Grah

The Thousand Oceans Hennik